FESTIVAL EUROPEAN ART SCIENCE TECHNOLOGY NETWORK FOR DIGITAL CREATIVITY
WORKSHOP EASTN-DC
Segunda-feira, 15 de Novembro
14h30 – 16h30
Workshop by Marko Ciciliani
GAPPP - Gamified Audiovisual Performance and Performance Practice
Participação gratuita limitada aos lugares disponíveis
Número de participantes 15
Inscrições através do email: oculto@misomusic.com
DESCRIPTION
Game elements and their Artistic Potential for Audiovisual Works
The inclusion of elements from games and especially from computer games in audiovisual works offers many artistic opportunities but also challenges. Between 2016 and 2021 Marko Ciciliani has run an artistic research project at the IEM, the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts Graz where, in collaboration with performer and artistic researcher Barbara Lüneburg and musicologist Andreas Pirchner, he has investigated various possibilities for utilizing elements from games in the context of performance based audiovisual works. The project is titled GAPPP, which stands for‘Gamified Audiovisual Performance and Performance Practice’ (http://gappp.net).
Since the start of the project, altogether 12 new works have been created that are exemplifying and investigating the inclusion of particular game elements in the context of interdisciplinary works that are staged in concert settings or as live installations. Five of them have been composed by Marko Ciciliani, the others by various artists that have been invited to the project as guests.
In the first part of this workshop, Marko Ciciliani will speak about the triangular research design of this project, which separatelyinvestigates (1) the artistic intentions and expectations of the artists/composers, (2) the experience of the performers that put them onstage, and (3) the perception of the audience. Various findings that resulted from the research project will be presented, along side several examples of artistic works.
In the second part of the workshop Ciciliani will present in greater depth how he explored interactive 3D environments for musical purposes while approaching the design of virtual landscapes as representations of musical scores and instruments. From this exploration of the interplay of physical and virtual spaces, artistic works will be discussed that manifest as a hybrid between installation and performance.
http://ciciliani.com
This workshop is suitable for anyone generally interested in artistic research and new media art, and more specifically inaudiovisual composition, computer music, or computer games. A very basic understanding of these art forms is presupposed but no specialised knowledge is required.