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WORHSOP ORQUESTRA DE ALTIFALANTES
Nov
16
9:30 AM09:30

WORHSOP ORQUESTRA DE ALTIFALANTES

FESTIVAL MÚSICA VIVA 2021

O’culto da Ajuda 16-11-2021 10h30

Mãos na Massa do Som pela Orquestra de Altifalantes da Miso Music Portugal

Conhecer em detalhe e ouvir este “instrumento de difusão”, e utilizá-lo para a espacialização e interpretação de obrsa.

An´alise experimentada e discutida da espacialização e interpretação de algumas obras de referência do repertório electroacústico.

Workshop ministrado por Miguel Azguime, que concebeu a Orquestra de Altifalantes da Miso Music Portugal e que é o primeiro sistema português de projecção sonora, tendo-se mantido como único no país e constituindo, no contexto internacional, um sistema de excelência, referido em numerosas publicações.

Estes workshops são a afirmação da necessidade da profissão de projeccionista sonoro, que certamente virá a desenvolver-se e consolidar-se nos próximos anos face à necessidade crescente da aquisição de competências nesta nova área técnico-musical.

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 FESTIVAL EASTN-DC Workshop by Iannis Zannos
Nov
15
5:00 PM17:00

FESTIVAL EASTN-DC Workshop by Iannis Zannos

FESTIVAL MÚSICA VIVA 2021

FESTIVAL EUROPEAN ART SCIENCE TECHNOLOGY NETWORK FOR DIGITAL CREATIVITY

WORKSHOP EASTN-DC

Segunda-feira, 15 de Novembro

17h – 19h

Workshop by Iannis Zannos

Embodied Telematic Live Coding

(Techniques for Interactive Performance of Music and Dance with Sensor

data transmitted over the internet live)

Participação gratuita limitada aos lugares disponíveis
Número de participantes 15
Inscrições através do email: oculto@misomusic.com

DESCRIPTION

The workshop shows how to create augmented telematic performances involving live coding, instrumetal performance and dance, and transmitting data from sensors as well as sound via the internet. We experiment with the creation of sound and images through movements tracked with wireless sensors. Data from sensors worn by the dancers are transmitted to two computer programs, which controls the generation of sound and image in real time. The aim of this work is to explore how dancers can use simple patterns of sound and image and basic interaction rules to create a sense of dialogue, and how several performers can manipulate the sound generation processes b intervening both in the stream of data and in the stream of audio signals transmitted. This opens the possibilities for a very tightly knit ensemble where coding and embodied performance are intimately linked. For sharing of code we use OSCGroups by Ross Bencina with a custom library in SuperCollider by Iannis Zannos. For sound streaming we use sonobus.

Iannis Zannos works on Computer Music and interactive media arts at the Department of Audiovisual Arts. Currently his research focusses environmental issues as well as problems of multiculturality are reflected in media-art terms, in particular collaborative and performance practices with gestural devices employing telematic technologies.

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 FESTIVAL EASTN-DC Workshop by Marko Ciciliani
Nov
15
2:30 PM14:30

FESTIVAL EASTN-DC Workshop by Marko Ciciliani

FESTIVAL MÚSICA VIVA 2021

FESTIVAL EUROPEAN ART SCIENCE TECHNOLOGY NETWORK FOR DIGITAL CREATIVITY

WORKSHOP EASTN-DC

Segunda-feira, 15 de Novembro

14h30 – 16h30 

Workshop by Marko Ciciliani

GAPPP - Gamified Audiovisual Performance and Performance Practice

Participação gratuita limitada aos lugares disponíveis
Número de participantes 15
Inscrições através do email: oculto@misomusic.com

DESCRIPTION

Game elements and their Artistic Potential for Audiovisual Works

The inclusion of elements from games and especially from computer games in audiovisual works offers many artistic opportunities but also challenges. Between 2016 and 2021 Marko Ciciliani has run an artistic research project at the IEM, the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts Graz where, in collaboration with performer and artistic researcher Barbara Lüneburg and musicologist Andreas Pirchner, he has investigated various possibilities for utilizing elements from games in the context of performance based audiovisual works. The project is titled GAPPP, which stands for‘Gamified Audiovisual Performance and Performance Practice’ (http://gappp.net).

Since the start of the project, altogether 12 new works have been created that are exemplifying and investigating the inclusion of particular game elements in the context of interdisciplinary works that are staged in concert settings or as live installations. Five of them have been composed by Marko Ciciliani, the others by various artists that have been invited to the project as guests.

In the first part of this workshop, Marko Ciciliani will speak about the triangular research design of this project, which separatelyinvestigates (1) the artistic intentions and expectations of the artists/composers, (2) the experience of the performers that put them onstage, and (3) the perception of the audience. Various findings that resulted from the research project will be presented, along side several examples of artistic works.

In the second part of the workshop Ciciliani will present in greater depth how he explored interactive 3D environments for musical purposes while approaching the design of virtual landscapes as representations of musical scores and instruments. From this exploration of the interplay of physical and virtual spaces, artistic works will be discussed that manifest as a hybrid between installation and performance.

http://ciciliani.com

This workshop is suitable for anyone generally interested in artistic research and new media art, and more specifically inaudiovisual composition, computer music, or computer games. A very basic understanding of these art forms is presupposed but no specialised knowledge is required.

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 FESTIVAL EASTN-DC Workshop by Claude Cadoz and Nicolas Castagné / ACROE
Nov
14
9:30 AM09:30

FESTIVAL EASTN-DC Workshop by Claude Cadoz and Nicolas Castagné / ACROE

FESTIVAL MÚSICA VIVA 2021

FESTIVAL EUROPEAN ART SCIENCE TECHNOLOGY NETWORK FOR DIGITAL CREATIVITY

WORKSHOP EASTN-DC

Domingo, 14 de Novembro

9h30 – 12h00

Workshop by Claude Cadoz and Nicolas Castagné / ACROE

Physical modelling for sound synthesis and musical composition with GENESIS-IV

Participação gratuita limitada aos lugares disponíveis
Número de participantes 10
Inscrições através do email: oculto@misomusic.com

Title, topic, teacher

Physical modeling for sound synthesis and musical composition with GENESIS-IV:

Ø  General modeling techniques and methods within GENESIS and CORDIS-ANIMA

Ø  Techniques and methods of sound spatialization in GENESIS

Ø  Techniques and methods of gesture emulation and force feedback in GENESIS Teacher : Claude Cadoz

Short description

GENESIS-IV is the very last version of the software environment developed by Claude Cadoz & Nicolas Castagné in ACROE, allowing to create interactively and with elegant ergonomics physical models according to the CORDIS-ANIMA formalisme (ACROE). Many features are dedicated to the specific level of sound creation. They are extended by composition procedures (integrated into complex models) which allow the creation of high level musical structures. In addition, still within the framework of CORDIS-ANIMA, GENESIS allows the development of specific models offering different modes of diffusion of multichannel sound tracks to any set of loudspeakers, for example with an Acousmonium or a Sound-Dome. And finally, several modeling techniques developed by C. Cadoz make it possible to emulate gestural force feedback devices when they are not accessible and thus to create and study “offline” models intended to be piloted “ in-line ” by such systems (using actually force feedback systems). The workshop will present these features and functionalities and allow them to be studied and tested through numerous exercises and examples.

Claude Cadoz

Engineer in electronics and computer science from the Grenoble Insitute of Technology, Doctor in electronics, Doctor qualified to supervise research in computer science (HDR).

In 1976, he founded ACROE with Annie Luciani and Jean-Loup Florens, to conduct interdisciplinary research in Computer Arts, Informatics and Human-Machine interaction technologies. He has developed pioneering research on force feedback devices, physical modeling and real-time simulation for music and multisensory computing. He developed the fundamental concepts of modular physical modeling for music, ranging from sound creation to musical composition. Author of numerous publications including a popular science book "Virtual Realities". (Flammarion, 1994), he trained more than 400 master's level students and supervised 35 doctoral theses. He is the author of 2 international patents on actuator-sensor technology for haptic devices and electro-dynamic piano. He has produced several works with ACROE technologies: ESQUISSES (with A. Luciani & J-L. Florens - 1993), pico..TERA (2001), Gaea (2007), Hélios (2015), Quetzalcoatl (2018 - 2019 - 2021).

 

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